

Additional points in the base skill increase total damage %. Enemies reset when you vanish and will run back to their starting positions until you reappear. Activating makes you vanish and moves you unseen towards the target and attacking in melee. The extra OA / DA, speed and projectile avoidance are too good to pass up. You'll want to max Premonition and Temporal Flux quickly through. The base skill can be left at one point until you've maxxed other important skills. Temporal Flux grants you extra speed, slow resistance and projectile avoidance. Premonition boosts your Offensive and Defensive Ability by 111 at 6/6. The base skill boosts physical, electrical burn and vitality damage. Extra reflection to go along with your Icescale procs. Trance of Empathy grants you 3 ~ 10% of Attack Damage Converted to Health and grants you 60% Damage Reflected at 12/12.
#TITAN QUEST RAGNAROK GUIA FREE#
Useful for equiping armour earlier and will allow you to wear your Icescale infrequents faster and free up points for health and / or dexterity if you wish. You only need 7/6 in the skill to get the cap (80%) in general practice, more points in the skill can help for times that enemies have skills that lower your resist I guess but that's not particularly often.Īrmor Handling boosts your Armor Absorption and reduces strength requirements for wearing armour and shields. Iron Will is a terrific synergy which gives you great stun resistance and reduces how long you are trapped, frozen, skill disrupted and pets mind controlled. Focus boosts your shield block chance, good to max for legendary but I'd make other skills a priority before then. It will give you an extra 180 DA at 16/16. So unkillable at times that it can be a little ZZZīattle Awareness will give you a bit more Defensive Ability to mitigate damage from melee attackers.Damage outside of reflection can be so-so.Barely ever needs to use either type of potion.Exceptional damage mitigation from skills and gear.My Templar was built with Atlantis masteries and skills but the expansion should not be required. You'll want to have these pre-farmed, preferably with resists and / or health buffs. Projectile avoidance seems to also affect enemy staff attacks. The Icescale monster infrequents grants projectile avoidance and gives a 15% chance to reflect a huge amount of damage (500% in legendary). Enemies that resist the damage that inflict themselves will be more time consuming unless you have a way to reduce their resistances.
#TITAN QUEST RAGNAROK GUIA FULL#
The full damage before any mitigation is applied. Also, it's important to note that the damage reflected is NOT the damage that you actually took. Melee, ranged, spell it all gets applied. Retaliation only works against melee attackers while reflection works against any source of damage. Reflection is vastly superior to the retaliation mechanic. My Templar is built around using the Icescale monster infrequents from the Ragnarok expansion for the chance to reflect massive amounts of damage back while also being nearly unkillable. Templars get excellent damage mitigation and reflection abilities from each of their respective masteries.
